Compare any two graphics cards:
GeForce GTX 1060 3GB vs GeForce RTX 2060 Super
IntroThe GeForce GTX 1060 3GB makes use of a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 memory is set to run at a frequency of 2000 MHz on this specific model. It features 1152 SPUs along with 72 TAUs and 48 Rasterization Operator Units.Compare those specs to the GeForce RTX 2060 Super, which has core clock speeds of 1470 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 2176 SPUs as well as 136 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 2060 Super should theoretically be a lot superior to the GeForce GTX 1060 3GB in general. (explain)
Texel RateThe GeForce RTX 2060 Super should be a lot (approximately 84%) more effective at anisotropic filtering than the GeForce GTX 1060 3GB. (explain)
Pixel RateThe GeForce RTX 2060 Super should be a lot (more or less 30%) more effective at FSAA than the GeForce GTX 1060 3GB, and should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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