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GeForce 8800 GTX vs GeForce 9800 GTX+

Intro

The GeForce 8800 GTX features a clock speed of 575 MHz and a GDDR3 memory speed of 900 MHz. It also features a 384-bit bus, and uses a 90 nm design. It features 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the GeForce 9800 GTX+, which features a GPU core clock speed of 738 MHz, and 512 MB of GDDR3 memory set to run at 1100 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 TAUs, and 16 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce 9800 GTX+ 48 FPS
GeForce 8800 GTX 42 FPS
Difference: 6 FPS (14%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 40 FPS
GeForce 8800 GTX 21 FPS
Difference: 19 FPS (90%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 67 FPS
GeForce 8800 GTX 54 FPS
Difference: 13 FPS (24%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce 9800 GTX+ 46 FPS
GeForce 8800 GTX 40 FPS
Difference: 6 FPS (15%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 46 FPS
GeForce 8800 GTX 43 FPS
Difference: 3 FPS (7%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 57 FPS
GeForce 8800 GTX 53 FPS
Difference: 4 FPS (8%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 19 FPS
GeForce 8800 GTX 17 FPS
Difference: 2 FPS (12%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 41 FPS
GeForce 8800 GTX 40 FPS
Difference: 1 FPS (3%)

GeForce 9800 GTX+ wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 9800 GTX+ wins overall, by 73 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 9800 GTX+ 404 FPS
GeForce 8800 GTX 331 FPS
Difference: 73 FPS (22%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GTX+ 145 Watts
GeForce 8800 GTX 155 Watts
Difference: 10 Watts (7%)

Memory Bandwidth

Theoretically, the GeForce 8800 GTX should perform quite a bit faster than the GeForce 9800 GTX+ in general. (explain)

GeForce 8800 GTX 86400 MB/sec
GeForce 9800 GTX+ 70400 MB/sec
Difference: 16000 (23%)

Texel Rate

The GeForce 9800 GTX+ will be a lot (more or less 28%) more effective at texture filtering than the GeForce 8800 GTX. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
GeForce 8800 GTX 36800 Mtexels/sec
Difference: 10432 (28%)

Pixel Rate

The GeForce 8800 GTX should be just a bit (more or less 17%) better at AA than the GeForce 9800 GTX+, and also able to handle higher screen resolutions without losing too much performance. (explain)

GeForce 8800 GTX 13800 Mpixels/sec
GeForce 9800 GTX+ 11808 Mpixels/sec
Difference: 1992 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTX

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 9800 GTX+

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTX GeForce 9800 GTX+
Manufacturer nVidia nVidia
Year Nov 2006 July 2008
Code Name G80 G92b
Fab Process 90 nm 55 nm
Bus PCIe x16 PCIe x16 2.0
Memory 768 MB 512 MB
Core Speed 575 MHz 738 MHz
Shader Speed 1350 MHz 1836 MHz
Memory Speed 900 MHz 1100 MHz
Unified Shaders 128 128
Texture Mapping Units 64 64
Render Output Units 24 16
Bus Type GDDR3 GDDR3
Bus Width 384-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 155 watts 145 watts
Shader Model 4.0 4.0
Bandwidth 86400 MB/sec 70400 MB/sec
Texel Rate 36800 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 13800 Mpixels/sec 11808 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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