Compare any two graphics cards:
GeForce 9600 GSO 384MB vs GeForce 9600 GSO 512MB
IntroThe GeForce 9600 GSO 384MB makes use of a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR3 RAM runs at a frequency of 800 MHz on this card. It features 96 SPUs as well as 48 Texture Address Units and 12 Rasterization Operator Units.Compare those specifications to the GeForce 9600 GSO 512MB, which uses a 65/55 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 memory works at a speed of 900 MHz on this specific model. It features 96 SPUs as well as 48 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9600 GSO 512MB is 50% faster than the GeForce 9600 GSO 384MB in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce 9600 GSO 512MB is a small bit (approximately 18%) faster with regards to texture filtering than the GeForce 9600 GSO 384MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 9600 GSO 512MB is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!