Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon RX Vega 56
IntroThe GeForce RTX 2060 Super has a core clock speed of 1470 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 256-bit memory bus, and uses a 12 nm design. It is made up of 2176 SPUs, 136 Texture Address Units, and 64 ROPs.Compare all of that to the Radeon RX Vega 56, which features GPU clock speed of 1156 MHz, and 8192 MB of HBM2 RAM running at 1600 MHz through a 2048-bit bus. It also is made up of 3584 Stream Processors, 224 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2060 Super is 9% faster than the Radeon RX Vega 56 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX Vega 56 will be a lot (approximately 30%) better at AF than the GeForce RTX 2060 Super. (explain)
Pixel RateThe GeForce RTX 2060 Super should be quite a bit (about 27%) faster with regards to full screen anti-aliasing than the Radeon RX Vega 56, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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