Compare any two graphics cards:
GeForce GTX 1650 vs Radeon R7 370 4G
IntroThe GeForce GTX 1650 comes with a GPU core clock speed of 1485 MHz, and the 4096 MB of GDDR5 memory runs at 2001 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 TAUs, and 32 ROPs.Compare those specifications to the Radeon R7 370 4G, which uses a 28 nm design. AMD has set the core frequency at 975 MHz. The GDDR5 RAM works at a frequency of 1400 MHz on this particular card. It features 1024 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R7 370 4G should be much faster than the GeForce GTX 1650 overall. (explain)
Texel RateThe GeForce GTX 1650 should be quite a bit (approximately 33%) faster with regards to AF than the Radeon R7 370 4G. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1650 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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