Compare any two graphics cards:
VS

GeForce 8800 GTS (G92) vs GeForce 9800 GTX

Intro

The GeForce 8800 GTS (G92) features a GPU core clock speed of 650 MHz, and the 512 MB of GDDR3 memory runs at 970 MHz through a 256-bit bus. It also features 128 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.

Compare that to the GeForce 9800 GTX, which makes use of a 65 nm design. nVidia has clocked the core speed at 675 MHz. The GDDR3 memory is set to run at a speed of 1100 MHz on this card. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G92) 135 Watts
GeForce 9800 GTX 140 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GTX will be 13% faster than the GeForce 8800 GTS (G92) in general, because of its greater bandwidth. (explain)

GeForce 9800 GTX 70400 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 8320 (13%)

Texel Rate

The GeForce 9800 GTX should be just a bit (approximately 4%) more effective at texture filtering than the GeForce 8800 GTS (G92). (explain)

GeForce 9800 GTX 43200 Mtexels/sec
GeForce 8800 GTS (G92) 41600 Mtexels/sec
Difference: 1600 (4%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 9800 GTX is superior to the GeForce 8800 GTS (G92), though not by far. (explain)

GeForce 9800 GTX 10800 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 400 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

GeForce 9800 GTX

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G92) GeForce 9800 GTX
Manufacturer nVidia nVidia
Year Dec 2007 April 2008
Code Name G92 G92
Memory 512 MB 512 MB
Core Speed 650 MHz 675 MHz
Memory Speed 1940 MHz 2200 MHz
Power (Max TDP) 135 watts 140 watts
Bandwidth 62080 MB/sec 70400 MB/sec
Texel Rate 41600 Mtexels/sec 43200 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 10800 Mpixels/sec
Unified Shaders 128 128
Texture Mapping Units 64 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65 nm 65 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

GeForce 9800 GTX

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield