Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 Ultra vs Radeon RX 560

Intro

The GeForce 8800 Ultra comes with a GPU core speed of 612 MHz, and the 768 MB of GDDR3 memory is set to run at 1080 MHz through a 384-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the Radeon RX 560, which comes with a GPU core clock speed of 1175 MHz, and 4096 MB of GDDR5 memory running at 7000 MHz through a 128-bit bus. It also is made up of 1024 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 560 80 Watts
GeForce 8800 Ultra 171 Watts
Difference: 91 Watts (114%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 560 should perform just a bit faster than the GeForce 8800 Ultra in general. (explain)

Radeon RX 560 114688 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 11008 (11%)

Texel Rate

The Radeon RX 560 will be quite a bit (approximately 92%) more effective at AF than the GeForce 8800 Ultra. (explain)

Radeon RX 560 75200 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 36032 (92%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX 560 is a better choice, by a large margin. (explain)

Radeon RX 560 18800 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 4112 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

Radeon RX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 Ultra Radeon RX 560
Manufacturer nVidia AMD
Year May 2007 May 2017
Code Name G80 Baffin
Memory 768 MB 4096 MB
Core Speed 612 MHz 1175 MHz
Memory Speed 2160 MHz 28000 MHz
Power (Max TDP) 171 watts 80 watts
Bandwidth 103680 MB/sec 114688 MB/sec
Texel Rate 39168 Mtexels/sec 75200 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 18800 Mpixels/sec
Unified Shaders 128 1024
Texture Mapping Units 64 64
Render Output Units 24 16
Bus Type GDDR3 GDDR5
Bus Width 384-bit 128-bit
Fab Process 90 nm 14 nm
Transistors 681 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

Radeon RX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield