Compare any two graphics cards:
GeForce 9600 GT 1GB vs GeForce GTX 1650
IntroThe GeForce 9600 GT 1GB uses a 65/55 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 memory works at a speed of 900 MHz on this specific card. It features 64 SPUs as well as 32 Texture Address Units and 16 ROPs.Compare those specs to the GeForce GTX 1650, which comes with a core clock frequency of 1485 MHz and a GDDR5 memory frequency of 2001 MHz. It also uses a 128-bit memory bus, and makes use of a 12 nm design. It is made up of 896 SPUs, 56 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1650 is 128% quicker than the GeForce 9600 GT 1GB in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 1650 should be much (approximately 300%) better at anisotropic filtering than the GeForce 9600 GT 1GB. (explain)
Pixel RateThe GeForce GTX 1650 will be much (about 357%) faster with regards to FSAA than the GeForce 9600 GT 1GB, and also will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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