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GeForce 8800 GTX vs GeForce 9800 GTX

Intro

The GeForce 8800 GTX has core speeds of 575 MHz on the GPU, and 900 MHz on the 768 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 24 ROPs.

Compare that to the GeForce 9800 GTX, which comes with a clock frequency of 675 MHz and a GDDR3 memory frequency of 1100 MHz. It also makes use of a 256-bit bus, and makes use of a 65 nm design. It features 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce 9800 GTX 44 FPS
GeForce 8800 GTX 42 FPS
Difference: 2 FPS (5%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX 37 FPS
GeForce 8800 GTX 21 FPS
Difference: 16 FPS (76%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX 62 FPS
GeForce 8800 GTX 54 FPS
Difference: 8 FPS (15%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 8800 GTX 43 FPS
GeForce 9800 GTX 41 FPS
Difference: 2 FPS (5%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTX 53 FPS
GeForce 9800 GTX 52 FPS
Difference: 1 FPS (2%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX 18 FPS
GeForce 8800 GTX 17 FPS
Difference: 1 FPS (6%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTX 40 FPS
GeForce 9800 GTX 36 FPS
Difference: 4 FPS (11%)

GeForce 9800 GTX wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 9800 GTX wins overall, by 36 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 9800 GTX 327 FPS
GeForce 8800 GTX 291 FPS
Difference: 36 FPS (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GTX 140 Watts
GeForce 8800 GTX 155 Watts
Difference: 15 Watts (11%)

Memory Bandwidth

Performance-wise, the GeForce 8800 GTX should in theory be much better than the GeForce 9800 GTX in general. (explain)

GeForce 8800 GTX 86400 MB/sec
GeForce 9800 GTX 70400 MB/sec
Difference: 16000 (23%)

Texel Rate

The GeForce 9800 GTX is a small bit (approximately 17%) better at AF than the GeForce 8800 GTX. (explain)

GeForce 9800 GTX 43200 Mtexels/sec
GeForce 8800 GTX 36800 Mtexels/sec
Difference: 6400 (17%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 8800 GTX is a better choice, by a large margin. (explain)

GeForce 8800 GTX 13800 Mpixels/sec
GeForce 9800 GTX 10800 Mpixels/sec
Difference: 3000 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTX

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 9800 GTX

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTX GeForce 9800 GTX
Manufacturer nVidia nVidia
Year Nov 2006 April 2008
Code Name G80 G92
Fab Process 90 nm 65 nm
Bus PCIe x16 PCIe x16 2.0
Memory 768 MB 512 MB
Core Speed 575 MHz 675 MHz
Shader Speed 1350 MHz 1688 MHz
Memory Speed 900 MHz 1100 MHz
Unified Shaders 128 128
Texture Mapping Units 64 64
Render Output Units 24 16
Bus Type GDDR3 GDDR3
Bus Width 384-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 155 watts 140 watts
Shader Model 4.0 4.0
Bandwidth 86400 MB/sec 70400 MB/sec
Texel Rate 36800 Mtexels/sec 43200 Mtexels/sec
Pixel Rate 13800 Mpixels/sec 10800 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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