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GeForce 8600 GT 512MB DDR2 vs Radeon HD 4830 512MB

Intro

The GeForce 8600 GT 512MB DDR2 makes use of a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The DDR2 memory is set to run at a speed of 400 MHz on this particular model. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.

Compare all of that to the Radeon HD 4830 512MB, which makes use of a 55 nm design. AMD has set the core speed at 575 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this specific card. It features 640(128x5) SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
Radeon HD 4830 512MB 95 Watts
Difference: 48 Watts (102%)

Memory Bandwidth

The Radeon HD 4830 512MB should theoretically perform much faster than the GeForce 8600 GT 512MB DDR2 in general. (explain)

Radeon HD 4830 512MB 57600 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 44800 (350%)

Texel Rate

The Radeon HD 4830 512MB will be quite a bit (about 113%) more effective at anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)

Radeon HD 4830 512MB 18400 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 9760 (113%)

Pixel Rate

The Radeon HD 4830 512MB will be a lot (about 113%) better at FSAA than the GeForce 8600 GT 512MB DDR2, and will be able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 4830 512MB 9200 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 4880 (113%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8600 GT 512MB DDR2

Amazon.com

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Radeon HD 4830 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 512MB DDR2 Radeon HD 4830 512MB
Manufacturer nVidia AMD
Year April 2007 Oct 21, 2008
Code Name G84 RV770 LE
Memory 512 MB 512 MB
Core Speed 540 MHz 575 MHz
Memory Speed 800 MHz 1800 MHz
Power (Max TDP) 47 watts 95 watts
Bandwidth 12800 MB/sec 57600 MB/sec
Texel Rate 8640 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 32 640(128x5)
Texture Mapping Units 16 32
Render Output Units 8 16
Bus Type DDR2 GDDR3
Bus Width 128-bit 256-bit
Fab Process 80 nm 55 nm
Transistors 289 million 956 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Radeon HD 4830 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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