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GeForce 8600 GT 512MB DDR2 vs Radeon HD 4830 512MB

Intro

The GeForce 8600 GT 512MB DDR2 features a GPU clock speed of 540 MHz, and the 512 MB of DDR2 memory is set to run at 400 MHz through a 128-bit bus. It also is comprised of 32 SPUs, 16 TAUs, and 8 ROPs.

Compare all that to the Radeon HD 4830 512MB, which uses a 55 nm design. ATi has clocked the core frequency at 575 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this specific model. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
Radeon HD 4830 512MB 95 Watts
Difference: 48 Watts (102%)

Memory Bandwidth

In theory, the Radeon HD 4830 512MB will be 350% quicker than the GeForce 8600 GT 512MB DDR2 in general, due to its higher data rate. (explain)

Radeon HD 4830 512MB 57600 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 44800 (350%)

Texel Rate

The Radeon HD 4830 512MB will be much (about 113%) better at anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)

Radeon HD 4830 512MB 18400 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 9760 (113%)

Pixel Rate

The Radeon HD 4830 512MB should be quite a bit (more or less 113%) better at FSAA than the GeForce 8600 GT 512MB DDR2, and also should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 4830 512MB 9200 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 4880 (113%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8600 GT 512MB DDR2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4830 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8600 GT 512MB DDR2 Radeon HD 4830 512MB
Manufacturer nVidia ATi
Year April 2007 Oct 21, 2008
Code Name G84 RV770 LE
Fab Process 80 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 512 MB 512 MB
Core Speed 540 MHz 575 MHz
Shader Speed 1180 MHz (N/A) MHz
Memory Speed 400 MHz (800 MHz effective) 900 MHz (1800 MHz effective)
Unified Shaders 32 640(128x5)
Texture Mapping Units 16 32
Render Output Units 8 16
Bus Type DDR2 GDDR3
Bus Width 128-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 47 watts 95 watts
Shader Model 4.0 4.1
Bandwidth 12800 MB/sec 57600 MB/sec
Texel Rate 8640 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 9200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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