Compare any two graphics cards:
GeForce 9600 GT 512MB vs GeForce 9800 GTX
Intro
The GeForce 9600 GT 512MB comes with clock speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 64 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.
Compare all that to the GeForce 9800 GTX, which features a clock speed of 675 MHz and a GDDR3 memory speed of 1100 MHz. It also features a 256-bit bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 9600 GT 512MB |
|
95 Watts |
| GeForce 9800 GTX |
|
140 Watts |
| |
Difference: 45 Watts (47%)
|
|
Memory Bandwidth
In theory, the GeForce 9800 GTX should be 22% faster than the GeForce 9600 GT 512MB overall, due to its higher bandwidth. (explain)
| GeForce 9800 GTX |
|
70400 MB/sec |
| GeForce 9600 GT 512MB |
|
57600 MB/sec |
| |
Difference: 12800 (22%)
|
|
Texel Rate
The GeForce 9800 GTX will be a lot (approximately 108%) better at texture filtering than the GeForce 9600 GT 512MB. (
explain)
| GeForce 9800 GTX |
|
43200 Mtexels/sec |
| GeForce 9600 GT 512MB |
|
20800 Mtexels/sec |
| |
Difference: 22400 (108%)
|
|
Pixel Rate
The GeForce 9800 GTX is a little bit (approximately 4%) faster with regards to full screen anti-aliasing than the GeForce 9600 GT 512MB, and should be able to handle higher resolutions while still performing well. (
explain)
| GeForce 9800 GTX |
|
10800 Mpixels/sec |
| GeForce 9600 GT 512MB |
|
10400 Mpixels/sec |
| |
Difference: 400 (4%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 9600 GT 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce 9800 GTX
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 9600 GT 512MB |
GeForce 9800 GTX |
| Manufacturer
| nVidia |
nVidia |
| Year
| Feb 2008 |
April 2008 |
| Code Name
| G94a/b |
G92 |
| Fab Process
| 65/55 nm |
65 nm |
| Bus
| PCIe x16 2.0 |
PCIe x16 2.0 |
| Memory
| 512 MB |
512 MB |
| Core Speed
| 650 MHz |
675 MHz |
| Shader Speed
| 1625 MHz |
1688 MHz |
| Memory Speed
| 900 MHz |
1100 MHz |
| Unified Shaders
| 64 |
128 |
| Texture Mapping Units
| 32 |
64 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 95 watts |
140 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 57600 MB/sec |
70400 MB/sec |
| Texel Rate
| 20800 Mtexels/sec |
43200 Mtexels/sec |
| Pixel Rate
| 10400 Mpixels/sec |
10800 Mpixels/sec |
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead.
The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
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