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GeForce 9600 GT 512MB vs GeForce 9800 GTX

Intro

The GeForce 9600 GT 512MB comes with clock speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 64 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the GeForce 9800 GTX, which features a clock speed of 675 MHz and a GDDR3 memory speed of 1100 MHz. It also features a 256-bit bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce 9800 GTX 44 FPS
GeForce 9600 GT 512MB 31 FPS
Difference: 13 FPS (42%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX 37 FPS
GeForce 9600 GT 512MB 32 FPS
Difference: 5 FPS (16%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX 62 FPS
GeForce 9600 GT 512MB 50 FPS
Difference: 12 FPS (24%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX 41 FPS
GeForce 9600 GT 512MB 31 FPS
Difference: 10 FPS (32%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX 52 FPS
GeForce 9600 GT 512MB 37 FPS
Difference: 15 FPS (41%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX 18 FPS
GeForce 9600 GT 512MB 15 FPS
Difference: 3 FPS (20%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX 36 FPS
GeForce 9600 GT 512MB 26 FPS
Difference: 10 FPS (38%)

GeForce 9800 GTX wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 9800 GTX wins overall, by 68 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 9800 GTX 290 FPS
GeForce 9600 GT 512MB 222 FPS
Difference: 68 FPS (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 512MB 95 Watts
GeForce 9800 GTX 140 Watts
Difference: 45 Watts (47%)

Memory Bandwidth

In theory, the GeForce 9800 GTX should be 22% faster than the GeForce 9600 GT 512MB overall, due to its higher bandwidth. (explain)

GeForce 9800 GTX 70400 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce 9800 GTX will be a lot (approximately 108%) better at texture filtering than the GeForce 9600 GT 512MB. (explain)

GeForce 9800 GTX 43200 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 22400 (108%)

Pixel Rate

The GeForce 9800 GTX is a little bit (approximately 4%) faster with regards to full screen anti-aliasing than the GeForce 9600 GT 512MB, and should be able to handle higher resolutions while still performing well. (explain)

GeForce 9800 GTX 10800 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 400 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9600 GT 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 9800 GTX

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9600 GT 512MB GeForce 9800 GTX
Manufacturer nVidia nVidia
Year Feb 2008 April 2008
Code Name G94a/b G92
Fab Process 65/55 nm 65 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 512 MB 512 MB
Core Speed 650 MHz 675 MHz
Shader Speed 1625 MHz 1688 MHz
Memory Speed 900 MHz 1100 MHz
Unified Shaders 64 128
Texture Mapping Units 32 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 95 watts 140 watts
Shader Model 4.0 4.0
Bandwidth 57600 MB/sec 70400 MB/sec
Texel Rate 20800 Mtexels/sec 43200 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 10800 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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