Compare any two graphics cards:
Radeon HD 6450 (OEM) vs Radeon RX 560
IntroThe Radeon HD 6450 (OEM) comes with clock speeds of 625 MHz on the GPU, and 800 MHz on the 512 MB of GDDR3 memory. It features 160 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.Compare all that to the Radeon RX 560, which uses a 14 nm design. AMD has clocked the core speed at 1175 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this card. It features 1024 SPUs as well as 64 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 560 should theoretically be much superior to the Radeon HD 6450 (OEM) in general. (explain)
Texel RateThe Radeon RX 560 should be a lot (approximately 1404%) better at anisotropic filtering than the Radeon HD 6450 (OEM). (explain)
Pixel RateThe Radeon RX 560 should be quite a bit (approximately 652%) better at full screen anti-aliasing than the Radeon HD 6450 (OEM), and will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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