Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1650 vs GeForce GTX 460 1GB

Intro

The GeForce GTX 1650 comes with a GPU core clock speed of 1485 MHz, and the 4096 MB of GDDR5 RAM is set to run at 8000 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 TAUs, and 32 Raster Operation Units.

Compare that to the GeForce GTX 460 1GB, which uses a 40 nm design. nVidia has clocked the core speed at 675 MHz. The GDDR5 RAM works at a speed of 900 MHz on this model. It features 336 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 460 1GB 160 Watts
Difference: 85 Watts (113%)

Memory Bandwidth

The GeForce GTX 1650 should theoretically perform a small bit faster than the GeForce GTX 460 1GB in general. (explain)

GeForce GTX 1650 131072 MB/sec
GeForce GTX 460 1GB 115200 MB/sec
Difference: 15872 (14%)

Texel Rate

The GeForce GTX 1650 will be quite a bit (approximately 120%) more effective at anisotropic filtering than the GeForce GTX 460 1GB. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 45360 (120%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1650 is a better choice, by a large margin. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GTX 460 1GB 21600 Mpixels/sec
Difference: 25920 (120%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 460 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 GeForce GTX 460 1GB
Manufacturer nVidia nVidia
Year April 2019 July 2010
Code Name TU117-300-A1 GF104
Memory 4096 MB 1024 MB
Core Speed 1485 MHz 675 MHz
Memory Speed 32000 MHz 3600 MHz
Power (Max TDP) 75 watts 160 watts
Bandwidth 131072 MB/sec 115200 MB/sec
Texel Rate 83160 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 896 336
Texture Mapping Units 56 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 12 nm 40 nm
Transistors 4700 million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 460 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield