Compare any two graphics cards:
GeForce GTX 1050 Ti vs Radeon RX 560
IntroThe GeForce GTX 1050 Ti has a core clock speed of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and makes use of a 14 nm design. It features 768 SPUs, 48 TAUs, and 32 ROPs.Compare those specs to the Radeon RX 560, which features core clock speeds of 1175 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same memory bandwidth, so theoretically they should have the same performance. (explain)
Texel RateThe Radeon RX 560 should be a lot (about 21%) faster with regards to anisotropic filtering than the GeForce GTX 1050 Ti. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 1050 Ti is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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