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GeForce GTX 1660 Ti vs GeForce GTX Titan Black

Intro

The GeForce GTX 1660 Ti uses a 12 nm design. nVidia has clocked the core speed at 1500 MHz. The GDDR6 RAM is set to run at a speed of 1500 MHz on this particular model. It features 1536 SPUs along with 96 TAUs and 48 Rasterization Operator Units.

Compare those specs to the GeForce GTX Titan Black, which comes with a core clock frequency of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It is made up of 2880 SPUs, 240 Texture Address Units, and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1660 Ti 120 Watts
GeForce GTX Titan Black 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan Black should in theory be just a bit superior to the GeForce GTX 1660 Ti in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 1660 Ti 294912 MB/sec
Difference: 41088 (14%)

Texel Rate

The GeForce GTX Titan Black should be quite a bit (about 48%) more effective at texture filtering than the GeForce GTX 1660 Ti. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 1660 Ti 144000 Mtexels/sec
Difference: 69360 (48%)

Pixel Rate

The GeForce GTX 1660 Ti is quite a bit (about 69%) better at FSAA than the GeForce GTX Titan Black, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1660 Ti 72000 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 29328 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1660 Ti

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1660 Ti GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year February 2019 February 2014
Code Name TU116-400-A1 GK110-430
Memory 6144 MB 6144 MB
Core Speed 1500 MHz 889 MHz
Memory Speed 1500 GB/s 7000 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 294912 MB/sec 336000 MB/sec
Texel Rate 144000 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 72000 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 1536 2880
Texture Mapping Units 96 240
Render Output Units 48 48
Bus Type GDDR6 GDDR5
Bus Width 192-bit 384-bit
Fab Process 12 nm 28 nm
Transistors 6600 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1660 Ti

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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