Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce GTX 750 Ti
IntroThe GeForce GTX 1660 Ti uses a 12 nm design. nVidia has set the core speed at 1500 MHz. The GDDR6 RAM is set to run at a frequency of 1500 MHz on this specific model. It features 1536 SPUs as well as 96 Texture Address Units and 48 ROPs.Compare those specs to the GeForce GTX 750 Ti, which uses a 28 nm design. nVidia has set the core frequency at 1020 MHz. The GDDR5 RAM is set to run at a speed of 1350 MHz on this specific model. It features 640 SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1660 Ti should in theory be much better than the GeForce GTX 750 Ti in general. (explain)
Texel RateThe GeForce GTX 1660 Ti should be quite a bit (more or less 253%) faster with regards to AF than the GeForce GTX 750 Ti. (explain)
Pixel RateThe GeForce GTX 1660 Ti should be a lot (more or less 341%) more effective at FSAA than the GeForce GTX 750 Ti, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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