Compare any two graphics cards:
GeForce RTX 2060 vs Radeon RX 590
IntroThe GeForce RTX 2060 comes with clock speeds of 1365 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR6 memory. It features 1920 SPUs along with 120 Texture Address Units and 48 ROPs.Compare all that to the Radeon RX 590, which comes with a GPU core clock speed of 1469 MHz, and 8192 MB of GDDR5 memory running at 2000 MHz through a 256-bit bus. It also is comprised of 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2060 should theoretically be much better than the Radeon RX 590 overall. (explain)
Texel RateThe Radeon RX 590 should be much (about 29%) more effective at AF than the GeForce RTX 2060. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 2060 is superior to the Radeon RX 590, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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