Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs Radeon HD 3650 512MB
IntroThe GeForce 8600 GT 1GB GDDR3 has a GPU core speed of 540 MHz, and the 1024 MB of GDDR3 RAM runs at 700 MHz through a 128-bit bus. It also is made up of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the Radeon HD 3650 512MB, which makes use of a 55 nm design. AMD has set the core frequency at 725 MHz. The GDDR3 memory runs at a speed of 800 MHz on this card. It features 120(24x5) SPUs as well as 8 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 3650 512MB will be 14% quicker than the GeForce 8600 GT 1GB GDDR3 in general, due to its greater data rate. (explain)
Texel RateThe GeForce 8600 GT 1GB GDDR3 will be quite a bit (approximately 49%) more effective at AF than the Radeon HD 3650 512MB. (explain)
Pixel RateThe GeForce 8600 GT 1GB GDDR3 should be quite a bit (about 49%) better at FSAA than the Radeon HD 3650 512MB, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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