Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8600 GTS vs GeForce 8800 GS

Intro

The GeForce 8600 GTS features a core clock frequency of 675 MHz and a GDDR3 memory speed of 1000 MHz. It also features a 128-bit memory bus, and makes use of a 80 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare that to the GeForce 8800 GS, which features a core clock speed of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 192-bit memory bus, and uses a 65 nm design. It features 96 SPUs, 48 Texture Address Units, and 12 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GTS 75 Watts
GeForce 8800 GS 105 Watts
Difference: 30 Watts (40%)

Memory Bandwidth

Theoretically, the GeForce 8800 GS should perform a bit faster than the GeForce 8600 GTS in general. (explain)

GeForce 8800 GS 38400 MB/sec
GeForce 8600 GTS 32000 MB/sec
Difference: 6400 (20%)

Texel Rate

The GeForce 8800 GS will be quite a bit (more or less 144%) faster with regards to AF than the GeForce 8600 GTS. (explain)

GeForce 8800 GS 26400 Mtexels/sec
GeForce 8600 GTS 10800 Mtexels/sec
Difference: 15600 (144%)

Pixel Rate

The GeForce 8800 GS should be quite a bit (approximately 22%) better at AA than the GeForce 8600 GTS, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce 8800 GS 6600 Mpixels/sec
GeForce 8600 GTS 5400 Mpixels/sec
Difference: 1200 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GTS

Amazon.com

Check prices at:

GeForce 8800 GS

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GTS GeForce 8800 GS
Manufacturer nVidia nVidia
Year April 2007 Jan 2008
Code Name G84 G92
Memory 512 MB 384 MB
Core Speed 675 MHz 550 MHz
Memory Speed 2000 MHz 1600 MHz
Power (Max TDP) 75 watts 105 watts
Bandwidth 32000 MB/sec 38400 MB/sec
Texel Rate 10800 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 5400 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 32 96
Texture Mapping Units 16 48
Render Output Units 8 12
Bus Type GDDR3 GDDR3
Bus Width 128-bit 192-bit
Fab Process 80 nm 65 nm
Transistors 289 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8600 GTS

Amazon.com

Check prices at:

GeForce 8800 GS

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield