Compare any two graphics cards:
GeForce GTX 1050 vs Radeon RX 590
IntroThe GeForce GTX 1050 makes use of a 14 nm design. nVidia has clocked the core frequency at 1354 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this model. It features 640 SPUs along with 40 Texture Address Units and 32 Rasterization Operator Units.Compare those specs to the Radeon RX 590, which makes use of a 12 nm design. AMD has clocked the core frequency at 1469 MHz. The GDDR5 RAM is set to run at a frequency of 2000 MHz on this particular model. It features 2304 SPUs along with 144 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 590 should in theory be much better than the GeForce GTX 1050 in general. (explain)
Texel RateThe Radeon RX 590 is quite a bit (about 291%) more effective at AF than the GeForce GTX 1050. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 590 is the winner, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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