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GeForce GTX 560 Ti 448 vs GeForce RTX 2080 Ti

Intro

The GeForce GTX 560 Ti 448 has clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.

Compare those specs to the GeForce RTX 2080 Ti, which uses a 12 nm design. nVidia has clocked the core speed at 1350 MHz. The GDDR6 RAM is set to run at a speed of 1750 MHz on this model. It features 4352 SPUs as well as 272 Texture Address Units and 88 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
GeForce GTX 560 Ti 448 4200 points
Difference: 27181 (647%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

The GeForce RTX 2080 Ti should theoretically perform much faster than the GeForce GTX 560 Ti 448 in general. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 486784 (338%)

Texel Rate

The GeForce RTX 2080 Ti will be much (more or less 796%) more effective at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 326208 (796%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce RTX 2080 Ti is a better choice, by far. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 89520 (306%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce RTX 2080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce RTX 2080 Ti
Manufacturer nVidia nVidia
Year December 2011 September 2018
Code Name GF110 TU102-300A-K1-A1
Memory 1280 MB 11264 MB
Core Speed 732 MHz 1350 MHz
Memory Speed 3600 MHz 3500 GB/s
Power (Max TDP) 210 watts 250 watts
Bandwidth 144000 MB/sec 630784 MB/sec
Texel Rate 40992 Mtexels/sec 367200 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 118800 Mpixels/sec
Unified Shaders 448 4352
Texture Mapping Units 56 272
Render Output Units 40 88
Bus Type GDDR5 GDDR6
Bus Width 320-bit 352-bit
Fab Process 40 nm 12 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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