Compare any two graphics cards:
GeForce GTX 980 vs GeForce RTX 2080 Ti
IntroThe GeForce GTX 980 makes use of a 28 nm design. nVidia has set the core speed at 1126 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this specific model. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.Compare those specifications to the GeForce RTX 2080 Ti, which makes use of a 12 nm design. nVidia has clocked the core frequency at 1350 MHz. The GDDR6 memory works at a speed of 1750 MHz on this particular model. It features 4352 SPUs as well as 272 TAUs and 88 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2080 Ti should perform much faster than the GeForce GTX 980 in general. (explain)
Texel RateThe GeForce RTX 2080 Ti is a lot (about 155%) more effective at texture filtering than the GeForce GTX 980. (explain)
Pixel RateThe GeForce RTX 2080 Ti is quite a bit (approximately 65%) faster with regards to full screen anti-aliasing than the GeForce GTX 980, and also will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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