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GeForce RTX 2080 vs Radeon R7 360

Intro

The GeForce RTX 2080 comes with a core clock speed of 1515 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 256-bit memory bus, and makes use of a 12 nm design. It is made up of 2944 SPUs, 184 Texture Address Units, and 64 Raster Operation Units.

Compare that to the Radeon R7 360, which features a core clock speed of 1050 MHz and a GDDR5 memory frequency of 1625 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon R7 360 4110 points
Difference: 22045 (536%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce RTX 2080 215 Watts
Difference: 115 Watts (115%)

Memory Bandwidth

In theory, the GeForce RTX 2080 should be 341% quicker than the Radeon R7 360 overall, due to its higher data rate. (explain)

GeForce RTX 2080 458752 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 354752 (341%)

Texel Rate

The GeForce RTX 2080 should be quite a bit (about 453%) faster with regards to anisotropic filtering than the Radeon R7 360. (explain)

GeForce RTX 2080 278760 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 228360 (453%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce RTX 2080 is a better choice, by a large margin. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 80160 (477%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

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Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Radeon R7 360
Manufacturer nVidia AMD
Year September 2018 June 2015
Code Name TU104-400A-A1 Tobago
Memory 8192 MB 2048 MB
Core Speed 1515 MHz 1050 MHz
Memory Speed 1750 GB/s 6500 MHz
Power (Max TDP) 215 watts 100 watts
Bandwidth 458752 MB/sec 104000 MB/sec
Texel Rate 278760 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 2944 768
Texture Mapping Units 184 48
Render Output Units 64 16
Bus Type GDDR6 GDDR5
Bus Width 256-bit 128-bit
Fab Process 12 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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