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GeForce RTX 2080 Ti vs Radeon RX 460

Intro

The GeForce RTX 2080 Ti has core speeds of 1350 MHz on the GPU, and 1750 MHz on the 11264 MB of GDDR6 RAM. It features 4352 SPUs along with 272 Texture Address Units and 88 Rasterization Operator Units.

Compare those specs to the Radeon RX 460, which has a clock frequency of 1090 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
Radeon RX 460 5595 points
Difference: 25786 (461%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

The GeForce RTX 2080 Ti should theoretically be much faster than the Radeon RX 460 overall. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 518784 (463%)

Texel Rate

The GeForce RTX 2080 Ti should be a lot (more or less 502%) more effective at texture filtering than the Radeon RX 460. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 306160 (502%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce RTX 2080 Ti is superior to the Radeon RX 460, by far. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 101360 (581%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Ti Radeon RX 460
Manufacturer nVidia AMD
Year September 2018 August 2016
Code Name TU102-300A-K1-A1 Polaris 11
Memory 11264 MB 4096 MB
Core Speed 1350 MHz 1090 MHz
Memory Speed 1750 GB/s 7000 MHz
Power (Max TDP) 250 watts 75 watts
Bandwidth 630784 MB/sec 112000 MB/sec
Texel Rate 367200 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 118800 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 4352 896
Texture Mapping Units 272 56
Render Output Units 88 16
Bus Type GDDR6 GDDR5
Bus Width 352-bit 128-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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