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GeForce RTX 2080 Ti vs Radeon RX 550

Intro

The GeForce RTX 2080 Ti features core clock speeds of 1350 MHz on the GPU, and 1750 MHz on the 11264 MB of GDDR6 RAM. It features 4352 SPUs along with 272 Texture Address Units and 88 ROPs.

Compare those specs to the Radeon RX 550, which comes with GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 RAM set to run at 1750 MHz through a 128-bit bus. It also is comprised of 512 Stream Processors, 32 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
Radeon RX 550 3507 points
Difference: 27874 (795%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 200 Watts (400%)

Memory Bandwidth

As far as performance goes, the GeForce RTX 2080 Ti should theoretically be a lot superior to the Radeon RX 550 in general. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 516096 (450%)

Texel Rate

The GeForce RTX 2080 Ti is a lot (about 943%) more effective at texture filtering than the Radeon RX 550. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 332000 (943%)

Pixel Rate

The GeForce RTX 2080 Ti should be much (more or less 575%) faster with regards to full screen anti-aliasing than the Radeon RX 550, and will be able to handle higher screen resolutions more effectively. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 101200 (575%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Ti Radeon RX 550
Manufacturer nVidia AMD
Year September 2018 April 2017
Code Name TU102-300A-K1-A1 Polaris 12
Memory 11264 MB 2048 MB
Core Speed 1350 MHz 1100 MHz
Memory Speed 1750 GB/s 7000 MHz
Power (Max TDP) 250 watts 50 watts
Bandwidth 630784 MB/sec 114688 MB/sec
Texel Rate 367200 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 118800 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 4352 512
Texture Mapping Units 272 32
Render Output Units 88 16
Bus Type GDDR6 GDDR5
Bus Width 352-bit 128-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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