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GeForce RTX 2080 vs Geforce GTX 670

Intro

The GeForce RTX 2080 comes with a clock speed of 1515 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 256-bit bus, and uses a 12 nm design. It is comprised of 2944 SPUs, 184 Texture Address Units, and 64 ROPs.

Compare those specifications to the Geforce GTX 670, which comes with GPU core speed of 915 MHz, and 2048 MB of GDDR5 RAM set to run at 1500 MHz through a 256-bit bus. It also is comprised of 1344 SPUs, 112 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Geforce GTX 670 7351 points
Difference: 18804 (256%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
GeForce RTX 2080 215 Watts
Difference: 45 Watts (26%)

Memory Bandwidth

Performance-wise, the GeForce RTX 2080 should in theory be a lot superior to the Geforce GTX 670 in general. (explain)

GeForce RTX 2080 458752 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 266752 (139%)

Texel Rate

The GeForce RTX 2080 is a lot (more or less 172%) faster with regards to anisotropic filtering than the Geforce GTX 670. (explain)

GeForce RTX 2080 278760 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 176280 (172%)

Pixel Rate

The GeForce RTX 2080 should be quite a bit (about 231%) faster with regards to full screen anti-aliasing than the Geforce GTX 670, and also able to handle higher resolutions better. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 67680 (231%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Geforce GTX 670
Manufacturer nVidia nVidia
Year September 2018 May 2012
Code Name TU104-400A-A1 GK104
Memory 8192 MB 2048 MB
Core Speed 1515 MHz 915 MHz
Memory Speed 1750 GB/s 6000 MHz
Power (Max TDP) 215 watts 170 watts
Bandwidth 458752 MB/sec 192000 MB/sec
Texel Rate 278760 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 2944 1344
Texture Mapping Units 184 112
Render Output Units 64 32
Bus Type GDDR6 GDDR5
Bus Width 256-bit 256-bit
Fab Process 12 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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