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GeForce GTX 950 vs GeForce RTX 2080

Intro

The GeForce GTX 950 has a core clock speed of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare those specs to the GeForce RTX 2080, which has a clock frequency of 1515 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 256-bit memory bus, and makes use of a 12 nm design. It features 2944 SPUs, 184 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 950 6536 points
Difference: 19619 (300%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce RTX 2080 215 Watts
Difference: 125 Watts (139%)

Memory Bandwidth

In theory, the GeForce RTX 2080 is 334% faster than the GeForce GTX 950 in general, because of its higher data rate. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 353024 (334%)

Texel Rate

The GeForce RTX 2080 is quite a bit (about 467%) more effective at AF than the GeForce GTX 950. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 229608 (467%)

Pixel Rate

The GeForce RTX 2080 is quite a bit (more or less 196%) more effective at full screen anti-aliasing than the GeForce GTX 950, and able to handle higher screen resolutions more effectively. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 64192 (196%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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GeForce RTX 2080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 GeForce RTX 2080
Manufacturer nVidia nVidia
Year August 2015 September 2018
Code Name GM206 TU104-400A-A1
Memory 2048 MB 8192 MB
Core Speed 1024 MHz 1515 MHz
Memory Speed 6608 MHz 3500 GB/s
Power (Max TDP) 90 watts 215 watts
Bandwidth 105728 MB/sec 458752 MB/sec
Texel Rate 49152 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 768 2944
Texture Mapping Units 48 184
Render Output Units 32 64
Bus Type GDDR5 GDDR6
Bus Width 128-bit 256-bit
Fab Process 28 nm 12 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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