Compare any two graphics cards:
GeForce GTX 950 vs GeForce RTX 2080
IntroThe GeForce GTX 950 has a core clock speed of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.Compare those specs to the GeForce RTX 2080, which has a clock frequency of 1515 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 256-bit memory bus, and makes use of a 12 nm design. It features 2944 SPUs, 184 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2080 is 334% faster than the GeForce GTX 950 in general, because of its higher data rate. (explain)
Texel RateThe GeForce RTX 2080 is quite a bit (about 467%) more effective at AF than the GeForce GTX 950. (explain)
Pixel RateThe GeForce RTX 2080 is quite a bit (more or less 196%) more effective at full screen anti-aliasing than the GeForce GTX 950, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!