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GeForce GTX 950 vs GeForce RTX 2080

Intro

The GeForce GTX 950 comes with core clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

Compare all that to the GeForce RTX 2080, which uses a 12 nm design. nVidia has set the core speed at 1515 MHz. The GDDR6 RAM runs at a speed of 1750 MHz on this card. It features 2944 SPUs along with 184 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 950 6536 points
Difference: 19619 (300%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce RTX 2080 215 Watts
Difference: 125 Watts (139%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2080 is 334% quicker than the GeForce GTX 950 in general, due to its greater bandwidth. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 353024 (334%)

Texel Rate

The GeForce RTX 2080 should be a lot (more or less 467%) faster with regards to AF than the GeForce GTX 950. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 229608 (467%)

Pixel Rate

The GeForce RTX 2080 should be quite a bit (more or less 196%) more effective at AA than the GeForce GTX 950, and should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 64192 (196%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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GeForce RTX 2080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 GeForce RTX 2080
Manufacturer nVidia nVidia
Year August 2015 September 2018
Code Name GM206 TU104-400A-A1
Memory 2048 MB 8192 MB
Core Speed 1024 MHz 1515 MHz
Memory Speed 6608 MHz 3500 GB/s
Power (Max TDP) 90 watts 215 watts
Bandwidth 105728 MB/sec 458752 MB/sec
Texel Rate 49152 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 768 2944
Texture Mapping Units 48 184
Render Output Units 32 64
Bus Type GDDR5 GDDR6
Bus Width 128-bit 256-bit
Fab Process 28 nm 12 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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