Compare any two graphics cards:
VS

GeForce RTX 2080 vs Radeon RX Vega 64

Intro

The GeForce RTX 2080 features a GPU core clock speed of 1515 MHz, and the 8192 MB of GDDR6 memory is set to run at 1750 MHz through a 256-bit bus. It also features 2944 Stream Processors, 184 Texture Address Units, and 64 Raster Operation Units.

Compare all that to the Radeon RX Vega 64, which uses a 14 nm design. AMD has clocked the core speed at 1247 MHz. The HBM2 RAM runs at a frequency of 1890 MHz on this card. It features 4096 SPUs along with 256 Texture Address Units and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon RX Vega 64 21986 points
Difference: 4169 (19%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 215 Watts
Radeon RX Vega 64 295 Watts
Difference: 80 Watts (37%)

Memory Bandwidth

In theory, the Radeon RX Vega 64 should be just a bit faster than the GeForce RTX 2080 overall. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce RTX 2080 458752 MB/sec
Difference: 36659 (8%)

Texel Rate

The Radeon RX Vega 64 should be just a bit (more or less 15%) faster with regards to anisotropic filtering than the GeForce RTX 2080. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce RTX 2080 278760 Mtexels/sec
Difference: 40472 (15%)

Pixel Rate

If using a high resolution is important to you, then the GeForce RTX 2080 is superior to the Radeon RX Vega 64, and very much so. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 17152 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce RTX 2080

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce RTX 2080 Radeon RX Vega 64
Manufacturer nVidia AMD
Year September 2018 August 2017
Code Name TU104-400A-A1 Vega 10 XT
Memory 8192 MB 8192 MB
Core Speed 1515 MHz 1247 MHz
Memory Speed 1750 GB/s 1890 MHz
Power (Max TDP) 215 watts 295 watts
Bandwidth 458752 MB/sec 495411 MB/sec
Texel Rate 278760 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 2944 4096
Texture Mapping Units 184 256
Render Output Units 64 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce RTX 2080

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield