Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs GeForce RTX 2070

Intro

The GeForce 8800 GTS (G80) 640MB has a clock frequency of 513 MHz and a GDDR3 memory speed of 792 MHz. It also makes use of a 320-bit bus, and uses a 90 nm design. It is made up of 96 SPUs, 48 TAUs, and 20 Raster Operation Units.

Compare all that to the GeForce RTX 2070, which comes with a clock frequency of 1410 MHz and a GDDR6 memory frequency of 14 MHz. It also uses a 256-bit bus, and makes use of a 12 nm design. It features 2304 SPUs, 144 Texture Address Units, and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
GeForce RTX 2070 175 Watts
Difference: 32 Watts (22%)

Memory Bandwidth

The GeForce RTX 2070 should theoretically be quite a bit faster than the GeForce 8800 GTS (G80) 640MB in general. (explain)

GeForce RTX 2070 458752 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 395392 (624%)

Texel Rate

The GeForce RTX 2070 will be much (approximately 725%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce RTX 2070 203040 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 178416 (725%)

Pixel Rate

If using a high resolution is important to you, then the GeForce RTX 2070 is the winner, by a large margin. (explain)

GeForce RTX 2070 90240 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 79980 (780%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

GeForce RTX 2070

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce RTX 2070
Manufacturer nVidia nVidia
Year Nov 2006 (640) September 2018
Code Name G80 TU104-350
Memory 640 MB 8192 MB
Core Speed 513 MHz 1410 MHz
Memory Speed 1584 MHz 28 GB/s
Power (Max TDP) 143 watts 175 watts
Bandwidth 63360 MB/sec 458752 MB/sec
Texel Rate 24624 Mtexels/sec 203040 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 90240 Mpixels/sec
Unified Shaders 96 2304
Texture Mapping Units 48 144
Render Output Units 20 64
Bus Type GDDR3 GDDR6
Bus Width 320-bit 256-bit
Fab Process 90 nm 12 nm
Transistors 681 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

GeForce RTX 2070

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield