Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9500 GT 1GB GDDR3 vs GeForce RTX 2080

Intro

The GeForce 9500 GT 1GB GDDR3 comes with a GPU core speed of 550 MHz, and the 1024 MB of GDDR3 RAM runs at 800 MHz through a 128-bit bus. It also is comprised of 32 Stream Processors, 16 TAUs, and 8 Raster Operation Units.

Compare that to the GeForce RTX 2080, which features a core clock speed of 1515 MHz and a GDDR6 memory frequency of 14 MHz. It also makes use of a 256-bit memory bus, and makes use of a 12 nm design. It features 2944 SPUs, 184 TAUs, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 1GB GDDR3 50 Watts
GeForce RTX 2080 215 Watts
Difference: 165 Watts (330%)

Memory Bandwidth

The GeForce RTX 2080, in theory, should perform much faster than the GeForce 9500 GT 1GB GDDR3 overall. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce 9500 GT 1GB GDDR3 25600 MB/sec
Difference: 433152 (1692%)

Texel Rate

The GeForce RTX 2080 will be a lot (more or less 3068%) better at anisotropic filtering than the GeForce 9500 GT 1GB GDDR3. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce 9500 GT 1GB GDDR3 8800 Mtexels/sec
Difference: 269960 (3068%)

Pixel Rate

The GeForce RTX 2080 should be quite a bit (about 2104%) faster with regards to anti-aliasing than the GeForce 9500 GT 1GB GDDR3, and able to handle higher screen resolutions without losing too much performance. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce 9500 GT 1GB GDDR3 4400 Mpixels/sec
Difference: 92560 (2104%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

GeForce RTX 2080

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9500 GT 1GB GDDR3 GeForce RTX 2080
Manufacturer nVidia nVidia
Year July 2008 September 2018
Code Name G96b TU104-400A-A1
Memory 1024 MB 8192 MB
Core Speed 550 MHz 1515 MHz
Memory Speed 1600 MHz 28 GB/s
Power (Max TDP) 50 watts 215 watts
Bandwidth 25600 MB/sec 458752 MB/sec
Texel Rate 8800 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 32 2944
Texture Mapping Units 16 184
Render Output Units 8 64
Bus Type GDDR3 GDDR6
Bus Width 128-bit 256-bit
Fab Process 55 nm 12 nm
Transistors 314 million (Unknown) million
Bus PCIe x16 2.0, PCI PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

GeForce RTX 2080

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield