Compare any two graphics cards:
GeForce GT 130 vs GeForce GTX 1050 3GB
IntroThe GeForce GT 130 uses a 55 nm design. nVidia has clocked the core frequency at 500 MHz. The DDR2 memory works at a speed of 250 MHz on this specific model. It features 48 SPUs as well as 24 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the GeForce GTX 1050 3GB, which uses a 14 nm design. nVidia has clocked the core frequency at 1392 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this card. It features 768 SPUs as well as 48 TAUs and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically, the GeForce GTX 1050 3GB should perform quite a bit faster than the GeForce GT 130 in general. (explain)
Texel RateThe GeForce GTX 1050 3GB will be much (more or less 457%) more effective at texture filtering than the GeForce GT 130. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 1050 3GB is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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