Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1050 3GB vs GeForce GTX 285 2GB

Intro

The GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has set the core speed at 1392 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this particular card. It features 768 SPUs as well as 48 Texture Address Units and 24 ROPs.

Compare those specs to the GeForce GTX 285 2GB, which comes with core speeds of 648 MHz on the GPU, and 1242 MHz on the 2048 MB of GDDR3 memory. It features 240 SPUs along with 80 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
GeForce GTX 285 2GB 204 Watts
Difference: 129 Watts (172%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 285 2GB should theoretically be quite a bit better than the GeForce GTX 1050 3GB overall. (explain)

GeForce GTX 285 2GB 158976 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 72960 (85%)

Texel Rate

The GeForce GTX 1050 3GB should be a lot (about 29%) better at texture filtering than the GeForce GTX 285 2GB. (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
GeForce GTX 285 2GB 51840 Mtexels/sec
Difference: 14976 (29%)

Pixel Rate

The GeForce GTX 1050 3GB should be a lot (approximately 61%) more effective at FSAA than the GeForce GTX 285 2GB, and should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
GeForce GTX 285 2GB 20736 Mpixels/sec
Difference: 12672 (61%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

GeForce GTX 285 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 3GB GeForce GTX 285 2GB
Manufacturer nVidia nVidia
Year May 2018 January 15, 2009
Code Name GP107 G200b
Memory 3072 MB 2048 MB
Core Speed 1392 MHz 648 MHz
Memory Speed 7000 MHz 2484 MHz
Power (Max TDP) 75 watts 204 watts
Bandwidth 86016 MB/sec 158976 MB/sec
Texel Rate 66816 Mtexels/sec 51840 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 20736 Mpixels/sec
Unified Shaders 768 240
Texture Mapping Units 48 80
Render Output Units 24 32
Bus Type GDDR5 GDDR3
Bus Width 96-bit 512-bit
Fab Process 14 nm 55 nm
Transistors 3300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

GeForce GTX 285 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield