Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 285 2GB
IntroThe GeForce GTX 1050 3GB features a GPU core clock speed of 1392 MHz, and the 3072 MB of GDDR5 RAM is set to run at 1750 MHz through a 96-bit bus. It also features 768 SPUs, 48 TAUs, and 24 Raster Operation Units.Compare all of that to the GeForce GTX 285 2GB, which features core clock speeds of 648 MHz on the GPU, and 1242 MHz on the 2048 MB of GDDR3 memory. It features 240 SPUs as well as 80 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 285 2GB will be 85% faster than the GeForce GTX 1050 3GB in general, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 1050 3GB will be a lot (more or less 29%) better at anisotropic filtering than the GeForce GTX 285 2GB. (explain)
Pixel RateThe GeForce GTX 1050 3GB should be quite a bit (approximately 61%) more effective at anti-aliasing than the GeForce GTX 285 2GB, and will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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