Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon HD 3870 X2 512MB
IntroThe GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has clocked the core frequency at 1392 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this particular card. It features 768 SPUs as well as 48 TAUs and 24 ROPs.Compare all of that to the Radeon HD 3870 X2 512MB, which uses a 55 nm design. AMD has set the core frequency at 825 MHz. The GDDR3 RAM is set to run at a frequency of 900 MHz on this model. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 3870 X2 512MB should be 34% quicker than the GeForce GTX 1050 3GB overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 1050 3GB is quite a bit (more or less 153%) better at texture filtering than the Radeon HD 3870 X2 512MB. (explain)
Pixel RateThe GeForce GTX 1050 3GB should be quite a bit (about 27%) more effective at full screen anti-aliasing than the Radeon HD 3870 X2 512MB, and also will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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