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GeForce GTX 1050 3GB vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 1050 3GB has clock speeds of 1392 MHz on the GPU, and 1750 MHz on the 3072 MB of GDDR5 RAM. It features 768 SPUs as well as 48 TAUs and 24 ROPs.

Compare those specifications to the Radeon HD 4850 X2 1GB, which features clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Theoretically, the Radeon HD 4850 X2 1GB should be much faster than the GeForce GTX 1050 3GB overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 41088 (48%)

Texel Rate

The GeForce GTX 1050 3GB will be much (more or less 34%) faster with regards to texture filtering than the Radeon HD 4850 X2 1GB. (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 16816 (34%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1050 3GB is a better choice, by far. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 13408 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 3GB Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year May 2018 Nov 7, 2008
Code Name GP107 R700
Memory 3072 MB 1024 MB (x2)
Core Speed 1392 MHz 625 MHz (x2)
Memory Speed 7000 MHz 1986 MHz (x2)
Power (Max TDP) 75 watts 250 watts
Bandwidth 86016 MB/sec 127104 MB/sec
Texel Rate 66816 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 768 800(160x5) (x2)
Texture Mapping Units 48 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 96-bit 256-bit (x2)
Fab Process 14 nm 55 nm
Transistors 3300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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