Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1050 3GB vs GeForce GTX 460

Intro

The GeForce GTX 1050 3GB comes with clock speeds of 1392 MHz on the GPU, and 1750 MHz on the 3072 MB of GDDR5 RAM. It features 768 SPUs along with 48 TAUs and 24 Rasterization Operator Units.

Compare those specs to the GeForce GTX 460, which features a clock speed of 675 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 192-bit memory bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
GeForce GTX 460 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 460 should theoretically be a bit better than the GeForce GTX 1050 3GB in general. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 384 (0%)

Texel Rate

The GeForce GTX 1050 3GB is much (more or less 77%) faster with regards to anisotropic filtering than the GeForce GTX 460. (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 29016 (77%)

Pixel Rate

The GeForce GTX 1050 3GB should be much (about 106%) better at full screen anti-aliasing than the GeForce GTX 460, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 17208 (106%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 3GB GeForce GTX 460
Manufacturer nVidia nVidia
Year May 2018 July 2010
Code Name GP107 GF104
Memory 3072 MB 768 MB
Core Speed 1392 MHz 675 MHz
Memory Speed 7000 MHz 3600 MHz
Power (Max TDP) 75 watts 150 watts
Bandwidth 86016 MB/sec 86400 MB/sec
Texel Rate 66816 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 16200 Mpixels/sec
Unified Shaders 768 336
Texture Mapping Units 48 56
Render Output Units 24 24
Bus Type GDDR5 GDDR5
Bus Width 96-bit 192-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield