Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 460 1GB
IntroThe GeForce GTX 1050 3GB has a GPU core clock speed of 1392 MHz, and the 3072 MB of GDDR5 RAM is set to run at 1750 MHz through a 96-bit bus. It also is comprised of 768 SPUs, 48 TAUs, and 24 Raster Operation Units.Compare all that to the GeForce GTX 460 1GB, which comes with a clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 460 1GB should theoretically be quite a bit better than the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe GeForce GTX 1050 3GB should be a lot (about 77%) better at AF than the GeForce GTX 460 1GB. (explain)
Pixel RateThe GeForce GTX 1050 3GB should be a lot (more or less 55%) faster with regards to AA than the GeForce GTX 460 1GB, and will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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