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Radeon R7 260X vs Radeon RX Vega 64

Intro

The Radeon R7 260X comes with a GPU clock speed of 1100 MHz, and the 2048 MB of GDDR5 memory runs at 1625 MHz through a 128-bit bus. It also is comprised of 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Radeon RX Vega 64, which has a core clock frequency of 1247 MHz and a HBM2 memory speed of 1890 MHz. It also uses a 2048-bit memory bus, and uses a 14 nm design. It is made up of 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon R7 260X 4381 points
Difference: 17605 (402%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon RX Vega 64 295 Watts
Difference: 180 Watts (157%)

Memory Bandwidth

In theory, the Radeon RX Vega 64 will be 376% faster than the Radeon R7 260X in general, because of its higher data rate. (explain)

Radeon RX Vega 64 495411 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 391411 (376%)

Texel Rate

The Radeon RX Vega 64 is much (about 418%) more effective at anisotropic filtering than the Radeon R7 260X. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 257632 (418%)

Pixel Rate

The Radeon RX Vega 64 is much (more or less 353%) faster with regards to full screen anti-aliasing than the Radeon R7 260X, and capable of handling higher resolutions better. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 62208 (353%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 260X

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 260X Radeon RX Vega 64
Manufacturer AMD AMD
Year October 2013 August 2017
Code Name Bonaire XTX Vega 10 XT
Memory 2048 MB 8192 MB
Core Speed 1100 MHz 1247 MHz
Memory Speed 6500 MHz 1890 MHz
Power (Max TDP) 115 watts 295 watts
Bandwidth 104000 MB/sec 495411 MB/sec
Texel Rate 61600 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 896 4096
Texture Mapping Units 56 256
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2080 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Radeon R7 260X

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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