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Radeon R9 295X2 vs Radeon Vega Frontier Edition

Intro

The Radeon R9 295X2 uses a 28 nm design. AMD has set the core speed at 1018 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this model. It features 2816 SPUs along with 176 TAUs and 64 Rasterization Operator Units.

Compare that to the Radeon Vega Frontier Edition, which has a clock frequency of 1382 MHz and a HBM2 memory frequency of 1890 MHz. It also makes use of a 2048-bit memory bus, and makes use of a 14 nm design. It is made up of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
Radeon R9 295X2 21205 points
Difference: 174 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon Vega Frontier Edition 300 Watts
Radeon R9 295X2 500 Watts
Difference: 200 Watts (67%)

Memory Bandwidth

Performance-wise, the Radeon R9 295X2 should in theory be quite a bit better than the Radeon Vega Frontier Edition overall. (explain)

Radeon R9 295X2 640000 MB/sec
Radeon Vega Frontier Edition 495452 MB/sec
Difference: 144548 (29%)

Texel Rate

The Radeon R9 295X2 will be just a bit (more or less 1%) better at AF than the Radeon Vega Frontier Edition. (explain)

Radeon R9 295X2 358336 Mtexels/sec
Radeon Vega Frontier Edition 353792 Mtexels/sec
Difference: 4544 (1%)

Pixel Rate

The Radeon R9 295X2 should be a lot (approximately 47%) faster with regards to anti-aliasing than the Radeon Vega Frontier Edition, and able to handle higher screen resolutions more effectively. (explain)

Radeon R9 295X2 130304 Mpixels/sec
Radeon Vega Frontier Edition 88448 Mpixels/sec
Difference: 41856 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon R9 295X2

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R9 295X2 Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year April 2014 June 2017
Code Name Vesuvius Vega 10 XTX
Memory 4096 MB (x2) 16384 MB
Core Speed 1018 MHz (x2) 1382 MHz
Memory Speed 5000 MHz (x2) 1890 MHz
Power (Max TDP) 500 watts 300 watts
Bandwidth 640000 MB/sec 495452 MB/sec
Texel Rate 358336 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 130304 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 2816 (x2) 4096
Texture Mapping Units 176 (x2) 256
Render Output Units 64 (x2) 64
Bus Type GDDR5 HBM2
Bus Width 512-bit (x2) 2048-bit
Fab Process 28 nm 14 nm
Transistors 6200 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon R9 295X2

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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