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Radeon R7 250X vs Radeon RX Vega 64

Intro

The Radeon R7 250X makes use of a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 RAM is set to run at a speed of 1125 MHz on this specific model. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon RX Vega 64, which features core clock speeds of 1247 MHz on the GPU, and 1890 MHz on the 8192 MB of HBM2 memory. It features 4096 SPUs along with 256 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon R7 250X 2860 points
Difference: 19126 (669%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
Radeon RX Vega 64 295 Watts
Difference: 200 Watts (211%)

Memory Bandwidth

In theory, the Radeon RX Vega 64 should be 588% quicker than the Radeon R7 250X in general, because of its greater data rate. (explain)

Radeon RX Vega 64 495411 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 423411 (588%)

Texel Rate

The Radeon RX Vega 64 will be much (about 698%) better at texture filtering than the Radeon R7 250X. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 279232 (698%)

Pixel Rate

The Radeon RX Vega 64 is quite a bit (approximately 399%) more effective at anti-aliasing than the Radeon R7 250X, and should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 63808 (399%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 250X

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 250X Radeon RX Vega 64
Manufacturer AMD AMD
Year February 2014 August 2017
Code Name Cape Verde XT Vega 10 XT
Memory 1024 MB 8192 MB
Core Speed 1000 MHz 1247 MHz
Memory Speed 4500 MHz 1890 MHz
Power (Max TDP) 95 watts 295 watts
Bandwidth 72000 MB/sec 495411 MB/sec
Texel Rate 40000 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 16000 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 640 4096
Texture Mapping Units 40 256
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 1500 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Radeon R7 250X

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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