Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX Titan Black vs Radeon RX Vega 56

Intro

The GeForce GTX Titan Black comes with a GPU core clock speed of 889 MHz, and the 6144 MB of GDDR5 memory runs at 1750 MHz through a 384-bit bus. It also is comprised of 2880 Stream Processors, 240 TAUs, and 48 Raster Operation Units.

Compare those specifications to the Radeon RX Vega 56, which features a clock speed of 1156 MHz and a HBM2 memory speed of 1600 MHz. It also uses a 2048-bit bus, and uses a 14 nm design. It is made up of 3584 SPUs, 224 TAUs, and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX Titan Black 11666 points
Difference: 9345 (80%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
GeForce GTX Titan Black 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

The Radeon RX Vega 56 should theoretically perform much faster than the GeForce GTX Titan Black in general. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX Titan Black 336000 MB/sec
Difference: 83430 (25%)

Texel Rate

The Radeon RX Vega 56 is quite a bit (about 21%) faster with regards to texture filtering than the GeForce GTX Titan Black. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX Titan Black 213360 Mtexels/sec
Difference: 45584 (21%)

Pixel Rate

The Radeon RX Vega 56 should be quite a bit (more or less 73%) more effective at AA than the GeForce GTX Titan Black, and also will be able to handle higher screen resolutions while still performing well. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 31312 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX Titan Black Radeon RX Vega 56
Manufacturer nVidia AMD
Year February 2014 September 2017
Code Name GK110-430 Vega 10 XL
Memory 6144 MB 8192 MB
Core Speed 889 MHz 1156 MHz
Memory Speed 7000 MHz 1600 MHz
Power (Max TDP) 250 watts 210 watts
Bandwidth 336000 MB/sec 419430 MB/sec
Texel Rate 213360 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 2880 3584
Texture Mapping Units 240 224
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 384-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 7080 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield