Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon RX Vega 64
IntroThe GeForce GTX Titan Black features core speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2880 SPUs along with 240 TAUs and 48 ROPs.Compare all of that to the Radeon RX Vega 64, which uses a 14 nm design. AMD has clocked the core frequency at 1247 MHz. The HBM2 RAM runs at a frequency of 1890 MHz on this card. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX Vega 64 should perform a lot faster than the GeForce GTX Titan Black overall. (explain)
Texel RateThe Radeon RX Vega 64 is much (approximately 50%) better at anisotropic filtering than the GeForce GTX Titan Black. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX Vega 64 is superior to the GeForce GTX Titan Black, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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