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GeForce GTX 960 vs Radeon RX Vega 56

Intro

The GeForce GTX 960 uses a 28 nm design. nVidia has set the core speed at 1127 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this card. It features 1024 SPUs along with 64 TAUs and 32 ROPs.

Compare those specs to the Radeon RX Vega 56, which uses a 14 nm design. AMD has clocked the core speed at 1156 MHz. The HBM2 memory is set to run at a frequency of 1600 MHz on this particular model. It features 3584 SPUs along with 224 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 960 7627 points
Difference: 13384 (175%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon RX Vega 56 210 Watts
Difference: 90 Watts (75%)

Memory Bandwidth

Performance-wise, the Radeon RX Vega 56 should theoretically be quite a bit better than the GeForce GTX 960 overall. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 307430 (274%)

Texel Rate

The Radeon RX Vega 56 is a lot (about 259%) better at anisotropic filtering than the GeForce GTX 960. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 186816 (259%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon RX Vega 56 is the winner, and very much so. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 37920 (105%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon RX Vega 56
Manufacturer nVidia AMD
Year January 2015 September 2017
Code Name GM206 Vega 10 XL
Memory 2048 MB 8192 MB
Core Speed 1127 MHz 1156 MHz
Memory Speed 7000 MHz 1600 MHz
Power (Max TDP) 120 watts 210 watts
Bandwidth 112000 MB/sec 419430 MB/sec
Texel Rate 72128 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 1024 3584
Texture Mapping Units 64 224
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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