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GeForce GTX 880M vs Radeon RX Vega 64

Intro

The GeForce GTX 880M uses a 28 nm design. nVidia has clocked the core speed at 954 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this card. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon RX Vega 64, which features a clock speed of 1247 MHz and a HBM2 memory speed of 1890 MHz. It also features a 2048-bit bus, and makes use of a 14 nm design. It is made up of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GTX 880M 6360 points
Difference: 15626 (246%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
Radeon RX Vega 64 295 Watts
Difference: 165 Watts (127%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 64 is 287% quicker than the GeForce GTX 880M overall, because of its higher data rate. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 367411 (287%)

Texel Rate

The Radeon RX Vega 64 should be a lot (approximately 161%) more effective at AF than the GeForce GTX 880M. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX 880M 122112 Mtexels/sec
Difference: 197120 (161%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon RX Vega 64 is the winner, by a large margin. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 49280 (161%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon RX Vega 64
Manufacturer nVidia AMD
Year March 12 2014 August 2017
Code Name GK104 Vega 10 XT
Memory 4096 MB 8192 MB
Core Speed 954 MHz 1247 MHz
Memory Speed 4000 MHz 1890 MHz
Power (Max TDP) 130 watts 295 watts
Bandwidth 128000 MB/sec 495411 MB/sec
Texel Rate 122112 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 1536 4096
Texture Mapping Units 128 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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