Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GTS (G92) vs Radeon HD 3850 1GB

Intro

The GeForce 8800 GTS (G92) has a clock frequency of 650 MHz and a GDDR3 memory speed of 970 MHz. It also uses a 256-bit bus, and makes use of a 65 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare that to the Radeon HD 3850 1GB, which has core clock speeds of 668 MHz on the GPU, and 828 MHz on the 1024 MB of GDDR3 memory. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3850 1GB 75 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 60 Watts (80%)

Memory Bandwidth

In theory, the GeForce 8800 GTS (G92) should be just a bit faster than the Radeon HD 3850 1GB overall. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
Radeon HD 3850 1GB 52992 MB/sec
Difference: 9088 (17%)

Texel Rate

The GeForce 8800 GTS (G92) is much (approximately 289%) more effective at texture filtering than the Radeon HD 3850 1GB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
Radeon HD 3850 1GB 10688 Mtexels/sec
Difference: 30912 (289%)

Pixel Rate

The Radeon HD 3850 1GB is a little bit (more or less 3%) faster with regards to full screen anti-aliasing than the GeForce 8800 GTS (G92), and also will be able to handle higher resolutions while still performing well. (explain)

Radeon HD 3850 1GB 10688 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 288 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon HD 3850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G92) Radeon HD 3850 1GB
Manufacturer nVidia AMD
Year Dec 2007 Nov 19, 2007
Code Name G92 RV670 PRO
Memory 512 MB 1024 MB
Core Speed 650 MHz 668 MHz
Memory Speed 1940 MHz 1656 MHz
Power (Max TDP) 135 watts 75 watts
Bandwidth 62080 MB/sec 52992 MB/sec
Texel Rate 41600 Mtexels/sec 10688 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 10688 Mpixels/sec
Unified Shaders 128 320(64x5)
Texture Mapping Units 64 16
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65 nm 55 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon HD 3850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield