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Radeon R7 250 vs Radeon RX Vega 56

Intro

The Radeon R7 250 comes with core clock speeds of 1000 MHz on the GPU, and 1150 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.

Compare those specifications to the Radeon RX Vega 56, which uses a 14 nm design. AMD has set the core speed at 1156 MHz. The HBM2 RAM runs at a frequency of 1600 MHz on this particular card. It features 3584 SPUs along with 224 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
Radeon R7 250 1836 points
Difference: 19175 (1044%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
Radeon RX Vega 56 210 Watts
Difference: 145 Watts (223%)

Memory Bandwidth

The Radeon RX Vega 56 should in theory be a lot faster than the Radeon R7 250 overall. (explain)

Radeon RX Vega 56 419430 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 345830 (470%)

Texel Rate

The Radeon RX Vega 56 is much (about 979%) more effective at texture filtering than the Radeon R7 250. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 234944 (979%)

Pixel Rate

The Radeon RX Vega 56 will be much (more or less 825%) better at anti-aliasing than the Radeon R7 250, and also able to handle higher screen resolutions more effectively. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 65984 (825%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 250

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 250 Radeon RX Vega 56
Manufacturer AMD AMD
Year October 2013 September 2017
Code Name Oland XT Vega 10 XL
Memory 1024 MB 8192 MB
Core Speed 1000 MHz 1156 MHz
Memory Speed 4600 MHz 1600 MHz
Power (Max TDP) 65 watts 210 watts
Bandwidth 73600 MB/sec 419430 MB/sec
Texel Rate 24000 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 8000 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 384 3584
Texture Mapping Units 24 224
Render Output Units 8 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 1040 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon R7 250

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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