Compare any two graphics cards:
Nvidia Titan X vs Radeon RX Vega 56
IntroThe Nvidia Titan X comes with a GPU core clock speed of 1417 MHz, and the 12288 MB of GDDR5X memory is set to run at 1251 MHz through a 384-bit bus. It also is comprised of 3584 Stream Processors, 224 Texture Address Units, and 96 ROPs.Compare those specifications to the Radeon RX Vega 56, which features GPU clock speed of 1156 MHz, and 8192 MB of HBM2 memory running at 1600 MHz through a 2048-bit bus. It also is made up of 3584 Stream Processors, 224 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Nvidia Titan X should be a bit faster than the Radeon RX Vega 56 in general. (explain)
Texel RateThe Nvidia Titan X is much (approximately 23%) more effective at texture filtering than the Radeon RX Vega 56. (explain)
Pixel RateIf running with a high resolution is important to you, then the Nvidia Titan X is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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