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GeForce GTX 1070 vs Radeon RX Vega 64

Intro

The GeForce GTX 1070 features a clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 256-bit memory bus, and uses a 16 nm design. It is comprised of 1920 SPUs, 120 Texture Address Units, and 64 Raster Operation Units.

Compare all of that to the Radeon RX Vega 64, which comes with GPU core speed of 1247 MHz, and 8192 MB of HBM2 RAM set to run at 1890 MHz through a 2048-bit bus. It also is made up of 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GTX 1070 18174 points
Difference: 3812 (21%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 150 Watts
Radeon RX Vega 64 295 Watts
Difference: 145 Watts (97%)

Memory Bandwidth

The Radeon RX Vega 64, in theory, should perform a lot faster than the GeForce GTX 1070 in general. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX 1070 262144 MB/sec
Difference: 233267 (89%)

Texel Rate

The Radeon RX Vega 64 is much (more or less 77%) more effective at AF than the GeForce GTX 1070. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX 1070 180720 Mtexels/sec
Difference: 138512 (77%)

Pixel Rate

The GeForce GTX 1070 will be a lot (about 21%) faster with regards to anti-aliasing than the Radeon RX Vega 64, and will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1070 96384 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 16576 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 Radeon RX Vega 64
Manufacturer nVidia AMD
Year June 2016 August 2017
Code Name GP104-200 Vega 10 XT
Memory 8192 MB 8192 MB
Core Speed 1506 MHz 1247 MHz
Memory Speed 8000 MHz 1890 MHz
Power (Max TDP) 150 watts 295 watts
Bandwidth 262144 MB/sec 495411 MB/sec
Texel Rate 180720 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 1920 4096
Texture Mapping Units 120 256
Render Output Units 64 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 7200 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1070

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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