Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX Vega 56
IntroThe Geforce GTX 1080 Ti uses a 16 nm design. nVidia has clocked the core speed at 1480 MHz. The GDDR5X RAM works at a speed of 1376 MHz on this card. It features 3584 SPUs as well as 224 TAUs and 88 Rasterization Operator Units.Compare all that to the Radeon RX Vega 56, which makes use of a 14 nm design. AMD has clocked the core speed at 1156 MHz. The HBM2 RAM runs at a frequency of 1600 MHz on this specific card. It features 3584 SPUs as well as 224 TAUs and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 1080 Ti is 18% faster than the Radeon RX Vega 56 in general, due to its higher data rate. (explain)
Texel RateThe Geforce GTX 1080 Ti will be quite a bit (approximately 28%) faster with regards to texture filtering than the Radeon RX Vega 56. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Geforce GTX 1080 Ti is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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