Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs Radeon Vega Frontier Edition
IntroThe GeForce 8600 GT 1GB GDDR3 has a GPU core speed of 540 MHz, and the 1024 MB of GDDR3 RAM is set to run at 700 MHz through a 128-bit bus. It also is comprised of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the Radeon Vega Frontier Edition, which has a clock speed of 1382 MHz and a HBM2 memory frequency of 1890 MHz. It also features a 2048-bit bus, and uses a 14 nm design. It is made up of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon Vega Frontier Edition will be 2112% quicker than the GeForce 8600 GT 1GB GDDR3 overall, because of its higher data rate. (explain)
Texel RateThe Radeon Vega Frontier Edition should be much (more or less 3995%) more effective at AF than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateThe Radeon Vega Frontier Edition is a lot (more or less 1947%) faster with regards to AA than the GeForce 8600 GT 1GB GDDR3, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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